Outline for Second Term Paper
Introduction:
-Most movies and video game cutscenes feature space battles filled with the sounds of lasers and explosions.
-There is no sound in space, but it is added for dramatic effect.
-Three scenes that break this physical law are in Destiny, Halo 2, and Star Wars VI.
Body:
-There is no sound in space because sound waves move through through a medium such as oxygen or water. There is nothing in the vacuum of space.
-With no oxygen or atmosphere, explosions and lasers would not be heard, only seen.
-Explosions and fast moving objects would sound very different than they would in atmosphere.
Examples
Star Wars: Return of the Jedi VI- Battle of Endor
-The scene shows the battle between Rebel alliance forces and the Empire fleet.
-The scene has very loud explosions and noise from ships like the TIE fighters.
Halo 2 - Return to sender scene
-The Master Chief jumps out of the MAC station with the Covenants’ bomb and flies past lasers and explosions.
-Explosions and lasers have sound for dramatic effect.
Destiny: The Taken King - Assault on the Dreadnaught scene
-The Awoken fleet attacks the Dreadnaught and its fleet in the rings of Saturn.
-Ships are heard zooming by, exploding, and shooting.
Correct Examples
-Some films/video games choose to follow the laws of physics to an extent to add suspense.
-Destiny: The Taken King - Final projectiles and the Dreadnaught blast
-The explosions from the final projectiles and the blast have a muted sound that follow the cues of the music to add suspense to the scene.
-Serenity - Shooting a Reaver ship
-There is no sound when Mal uses the turret to shoot a Reaver ship in space just before they escape.
Conclusion:
-Although the laws of physics state that there can be no sound in the vacuum of space, sound effects are added to scenes for dramatic effect and an awe factor.
-Sometimes sound effects can be muted or muffled to add suspense or a false sense of realism.
-Sci-Fi is moving towards more effective use of sound (or lack of) in space scenes.
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